Missions: Divided into 6 clearance levels, this mode is similar to the story mode from past Cars games, though it lacks an open world. Multiple tricks can be performed while in the air. However, if the player does not land correctly, no boost will be awarded, and time will be lost as the car is reset. If a trick is successfully performed, the player will land on the ground with a small turbo meter award. Tricks: During a jump, the player can have the car perform a trick by moving the control stick.A force field will surround the car as it advances at remarkable speeds, pummeling anyone or anything that stands in its path. In the Zone: Once all four sections of the turbo meter are filled up and glowing yellow, the player can perform an "In the Zone" ability.Jump: The car will hop to jump over other cars or obstacles.Boost: Once a section of the turbo meter glows yellow, the player can perform a quick speed boost to help them gain a lead.Drift: The car will take turns sharper, and fill up the turbo meter. Turn: The car will turn the desired direction, whether it be left or right.
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